Hello everyone! I wanted to start this post off with a nice picture of shaders, but they weren't complete yet! Next post for sure!
So, what am I working on now? I'm currently working on making the two games Crevis and Nesus work together in the code, as they are in the same environment. The games are fully merged at this point.
Imagine cutting 2 different houses in half, and smashing 2 different house halves together. The walls, the flooring, and the rooms would have to be adjusted and modified so that the house can function properly. That's currently what I'm doing now; adjusting and modifying the two games so that they work together.
I've also been working on another thing... map kits!
What are map kits?
Map kits are free, downloadable files that can be opened in the free version of GameMaker: Studio. The map kits will come with the tilesets, blocks, and backgrounds needed to create a map for Crevis. The map kit can then be sent back to myself, where I can implement them into the game.
Map kits will require the free version of GameMaker: Studio (Standard).
Hello everybody! I want to first start this off with a screenshot.
I'm quite happy with what I've done in the past day or so. The textures may seem familiar to you. That's because they are modified textures from Nesus.
Included in Crevis 2.0 is a graphical revamp, because I much prefer Nesus's graphics over the blocky and ugly 8x8 blocks from the original Crevis. In Crevis 2.0, I can now enjoy drawing everything at their actual scale rather than having to scale every single block and graphic up by 4x, like I had to do in Crevis.
In the past 6 hours, I've been working on getting the core of Crevis 2.0 complete... and progress is going just fine! I'm, in fact, merging Nesus with Crevis.
We now have a game that has the following features:
Hope you enjoyed this little update...
Until next time!
It's been so long since I've posted on this website, and for that I'm sorry! Not much I can say, anyway. Today, I came back to Crevis for the first time in a few months, and I realized something...
There's no way we can get this game up to Steam's standards anytime soon.
I thought a little bit about my options and what I can do about the situation... in my mind I laid out the many issues with the current build of Crevis.
What if I created maps for every playthrough? What if I made the game based more on the story?
I came up with the idea of:
Let me know what you think in the comments about this new "Crevis 2.0" (snapshots tomorrow!)
Until next time!
(P.S. Some sprites will come from Nesus!)\
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.