Hello everyone! Today, my main focus was redesigning the very messy and glitchy inventory. The inventory was one of the many things that frustrated me, because sometimes slots would disappear, the tooltip for the items would appear under the slots, etc, etc. The design of the slots were inconsistent as well. All of these issues are solved (or at least, I hope so) with the new inventory that I have created. Until next time!
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Hello everyone! As promised, I have several screenshots of the in-development biomes! There are many more to come, and these are just a few of them. Until next time!
Hello everyone!
Today, and in the following week, my main focus will be biomes. With the new "world generation" system, I can create any biomes I want without following an algorithm, so I'm able to tune it to exactly the way I need it to be. Today, I've set up a plethora of macros that allow me to refer to a biome's ID in the code without looking up the number. The biomes that exist so far are:
Hopefully, snapshots of all of the following biomes can be released tomorrow or on Wednesday. Until next time! Hello everyone!
The 1 week break that Crevis was taking is now over! Crevis has now returned to full production. Today, I worked primarily on two things. Firstly, however, I bought a new textbox engine to use for Crevis, and I will be utilizing this for crafting. The way crafting will work is as follows:
I have also been working on worldmasks, which are the two world-sized masks on either side of a chunk. If a player touches a worldmask, the player teleports to the next chunk. As a reminder, the world is broken up into a large number of chunks, which reduces lag. Thank you everyone for being patient, and sorry for the wait! Hello everybody!
Sorry for the delay in posts. The main focus of this week will be the art, the galaxy, and the organization of the project. Crevis is very unorganized (that's just how I am) so I'll be spending a lot of time focusing on organizing it so that it's easier to work. In terms of the galaxy, I'm talking about space exploration and anything of the sort. Currently, I'm focusing on creating space ships out of any blocks. I'm working on some kind of system that can detect what blocks are apart of the spaceship. In terms of art, I'm going to continue to rework the rest of the sprites, as well as incorporate some of the other races into the game. Until next time! |
TaskFebruary's task is to improve the combat system and create a system for enemies and their AI.
AuthorThe author of the blog is Alec. He posts weekly, usually on the weekends on Saturday. CategoriesArchives
March 2020
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