Hello everyone!
Sorry I haven't posted in a while - I've been working, but on things that didn't seem significant enough for their own blog post. With the arrival of GameMaker 2, the maps will be very easy to create, with single chunks taking only a few minutes to create opposed to at least 10 minutes. I have chosen to divert my attention from the creation of the maps for the time being, as they can be completed easily when GameMaker 2 leaves beta. I have, instead, chosen to focus on creating more content for the game. Recently, I've been working on implementing more crafting stations (furnaces, rocket tables, etc.). Furnace This crafting table allows for the smelting of ores as well as other objects that must be smelted. Rocketry Table This crafting table allows for the creation of rockets, missiles, or anything related to rocketry. Anvil This crafting table allows for the creation of powerful armor and weapons. Ice blocks and cloud blocks have also been implemented, as well as sinkholes, a new core game mechanic. What are sinkholes? Sinkholes act as stairways to the next layer in the Underground. To get from the surface of the spawn planet to underground, you must craft a sinkhole spawner, which is an object that spawns a sinkhole. It must be, however, as deep as possible in the ground. The Layers of the Underground There are 10 layers in the Underground - each layer consisting of progressively better materials. There is a sinkhole spawner for each layer, and the spawner progressively requires more materials to craft. Until next time!
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Hello everyone!
For the past few days, I've been working on the content - I haven't posted much because I want to post when I have a significant amount of progress. Yesterday, however, GameMaker 2 was announced, and it looks great. GameMaker 2 is much more efficient than GameMaker 1.4, and seems to me like I can double the amount of progress done every day, which is awesome. Crevis should be done in January or February of 2017. Until next time! |
TaskFebruary's task is to improve the combat system and create a system for enemies and their AI.
AuthorThe author of the blog is Alec. He posts weekly, usually on the weekends on Saturday. CategoriesArchives
March 2020
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