Today (and yesterday) I've been working on perfecting the system that replaces alarms as well as armor. I'll talk about the alarms first. The system I'm working on consists of a variable called 'step' that increases every tick of the game, working as a timer. I can then use this variable to count when the block breaking animation should advance a frame. There are a few complications with this system that I'm still trying to work out.
Aside from the alarm system, I'm starting work on the revamped Spine model... starting with armor!
This creature here is a 'lizman', one of the races that I'm working on. In this screenshot you can also see how bones are set up. Bones can be moved to manipulate the model.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.