Sorry for the lack of posts recently - I've been busy with schoolwork (yes, it's that time already). Today I perfected background blocks and made it so that separate chunks are generated for the biome, creating interesting background terrain. Check it out!
I also created lightmaps - essentially, they're grids that store light data (chunk cells that can either be 0 or 1, depending on whether there's a block there). This allowed me to incorporate background blocks with lighting and it also allowed me to create light blocks - more on this tomorrow. However, with all the new additions, I've noticed a surprising drop in framerate. I plan to fill next month with optimizations (or the remainder of this month).
In the screenshots you can also see that the player rig is in complete disarray... still working on it. After I sort the rig out I'll focus on incorporating light blocks & optimizing the game. I'm also going to be implementing water in the near future.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.