I have successfully finished the base terrain generation. Have a look!
With the help of forum user NicoFIDI, we managed to get quadratic interpolation working! However, I have switched to cosine interpolation because it is a bit smoother. The procedural generation follows the steps I outlined in the previous post: points are generated, connected, and filled. I am now working on chunks and making sure that the generation smoothly transitions from chunk to chunk. I'm very happy with the result - everything can be customized, from the peak of the mountains to the rigidness of the terrain.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.