Today, and in the following week, my main focus will be biomes. With the new "world generation" system, I can create any biomes I want without following an algorithm, so I'm able to tune it to exactly the way I need it to be.
Today, I've set up a plethora of macros that allow me to refer to a biome's ID in the code without looking up the number. The biomes that exist so far are:
Hopefully, snapshots of all of the following biomes can be released tomorrow or on Wednesday.
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.