Today, and in the following week, my main focus will be biomes. With the new "world generation" system, I can create any biomes I want without following an algorithm, so I'm able to tune it to exactly the way I need it to be.
Today, I've set up a plethora of macros that allow me to refer to a biome's ID in the code without looking up the number. The biomes that exist so far are:
Hopefully, snapshots of all of the following biomes can be released tomorrow or on Wednesday.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.