Today, I finished block breaking and tools. The break timers and tool implementation are much more flexible than what existed in the previous version of Crevis. Here's a lil' GIF showing off block breaking.
Important info about tools
There will only one tool -- no specialized tools. For example, in Minecraft, an axe is more adept at breaking wood than dirt. In Crevis, the pickaxe breaks everything. Some pickaxes will be able to mine in larger areas (3x3, 5x5, etc) and some will be faster than others.
Aside from block breaking, I have also been working on perfecting the crafting system. Right now, the way recipes are handled is not as efficient as I would like it to be, hence why I am reworking it. As I'm currently the only one working on the content for Crevis, I'd like it to be as easy as possible for me to push out content at a fast pace.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.