Sorry about the lack of a post yesterday, it was a very busy day for me and my family.
Today, I've been contemplating some things about the handmade world. In the world, I have massive chunks that are separated from each other. These chunks are initially 108 blocks (x) by 64 blocks (y). I have foreseen that the tiny amount of blocks on the y axis may be restricting for large buildings, like multiple story towers, or huge tree houses. So, I have allowed the player to surpass the y axis block boundary (with the help of someone on the YoYoGames forum) so that the amount of blocks you can place on the y axis is, theoretically speaking, infinite. It is, however, not infinite, because there are restrictions like memory that the game can't control.
Now, as the y border is theoretically infinite, I've decided to add a boundary very high into the sky so that the player doesn't end up crashing. This way, people can build tall and exotic builds and still won't crash.
I have also realized that the x border may be just as restrictive, but people can extend their builds on the x axis by simply entering the next chunk.
I hope you can make sense of this little tidbit.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.