Sorry about the lack of a post yesterday, it was a very busy day for me and my family.
Today, I've been contemplating some things about the handmade world. In the world, I have massive chunks that are separated from each other. These chunks are initially 108 blocks (x) by 64 blocks (y). I have foreseen that the tiny amount of blocks on the y axis may be restricting for large buildings, like multiple story towers, or huge tree houses. So, I have allowed the player to surpass the y axis block boundary (with the help of someone on the YoYoGames forum) so that the amount of blocks you can place on the y axis is, theoretically speaking, infinite. It is, however, not infinite, because there are restrictions like memory that the game can't control.
Now, as the y border is theoretically infinite, I've decided to add a boundary very high into the sky so that the player doesn't end up crashing. This way, people can build tall and exotic builds and still won't crash.
I have also realized that the x border may be just as restrictive, but people can extend their builds on the x axis by simply entering the next chunk.
I hope you can make sense of this little tidbit.
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.