Today, I created a fully functional skeleton of the upcoming Riftus boss in Spine!
It's missing part of both arms, and can shoot lasers from its eyes. This boss will be featured in the trailer. I also took the time to build an elaborate fortress for the boss with some spicy new blocks. It's also fairly obvious that I implemented the fire that I animated weeks ago into this build. This will be the fortress that the player fights the boss in.
I also created new parallax layers! I created several tree layers, and also created clouds, which move at a fairly slow pace and also interact with the other parallax layers.
As you can see, I also created deer to give the environment more life. I also added trees alongside a swaying effect to increase the ambiance.Overall, I think it's a pretty good mountain, and it would be so much better with the addition of shaders.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.