In regards to the frequency of these posts; sorry. I'll try to maintain a weekly/biweekly posting schedule moving forward. You can expect these blog posts to go out on either Friday or Saturday. In recent times I have been looking at the cinematic requirements of the game. Certain elements are required to make the game feel cohesive. These may be small things like the transitions between levels, or cutscenes to introduce certain plot points to the player. In response to these needs, I will be developing a cinematics system.
The cinematics system will function similarly to the native timeline in legacy versions of GameMaker. The purpose of the timeline was to execute events consecutively. Instead of events, this system will execute scripts consecutively. For example, imagine a door is about to be opened. Here are the series of events executed once the player touches the door:
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.