I spent most of my day today combining the elements that I've been working on:
I also created the rocket's crash animation, as well as the explosion that the crash creates. Once the rocket is out of fuel, it drops out of the sky at a speed of 50 blocks per second, and hits the ground with an explosion so large that it explodes through the entire dirt layer (8-10 blocks deep).
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.