Today, I finished the connected textures for the wires, and made it so that wires can connect to an array of different objects, like machines and other wires. However, I'm having trouble in the energy transferring aspect of the wires.
I also implemented fibra-batteries! They come in several tiers and store varying amounts of FW. The first tier is jade and can be seen in the gif. Here's a table with the different tiers and their corresponding holding capacities.
I'm still debating on whether to utilize servos or not -- they may not be necessary. Let's talk schedule now. I have twenty more days to complete wires, which is more than enough time... I may even be able to complete May's segment in that time. The way Crevis is looking now, the game will definitely be released onto Greenlight before the end of the year!
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.