The 1 week break that Crevis was taking is now over! Crevis has now returned to full production.
Today, I worked primarily on two things. Firstly, however, I bought a new textbox engine to use for Crevis, and I will be utilizing this for crafting. The way crafting will work is as follows:
I have also been working on worldmasks, which are the two world-sized masks on either side of a chunk. If a player touches a worldmask, the player teleports to the next chunk.
As a reminder, the world is broken up into a large number of chunks, which reduces lag.
Thank you everyone for being patient, and sorry for the wait!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.