The 1 week break that Crevis was taking is now over! Crevis has now returned to full production.
Today, I worked primarily on two things. Firstly, however, I bought a new textbox engine to use for Crevis, and I will be utilizing this for crafting. The way crafting will work is as follows:
I have also been working on worldmasks, which are the two world-sized masks on either side of a chunk. If a player touches a worldmask, the player teleports to the next chunk.
As a reminder, the world is broken up into a large number of chunks, which reduces lag.
Thank you everyone for being patient, and sorry for the wait!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.