It's been so long since I've posted on this website, and for that I'm sorry! Not much I can say, anyway. Today, I came back to Crevis for the first time in a few months, and I realized something...
There's no way we can get this game up to Steam's standards anytime soon.
I thought a little bit about my options and what I can do about the situation... in my mind I laid out the many issues with the current build of Crevis.
What if I created maps for every playthrough? What if I made the game based more on the story?
I came up with the idea of:
Let me know what you think in the comments about this new "Crevis 2.0" (snapshots tomorrow!)
Until next time!
(P.S. Some sprites will come from Nesus!)\
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.