Hello everyone!
It's been so long since I've posted on this website, and for that I'm sorry! Not much I can say, anyway. Today, I came back to Crevis for the first time in a few months, and I realized something... There's no way we can get this game up to Steam's standards anytime soon. I thought a little bit about my options and what I can do about the situation... in my mind I laid out the many issues with the current build of Crevis.
What if I created maps for every playthrough? What if I made the game based more on the story? I came up with the idea of:
Let me know what you think in the comments about this new "Crevis 2.0" (snapshots tomorrow!) Until next time! (P.S. Some sprites will come from Nesus!)\
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TaskFebruary's task is to improve the combat system and create a system for enemies and their AI.
AuthorThe author of the blog is Alec. He posts weekly, usually on the weekends on Saturday. CategoriesArchives
March 2020
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