I am excited to announce the latest iteration of Crevis! For the past few years, I have been working on Crevis 2.0 and finally have decided to switch gears in favor of a full rewrite; Crevis 3.0. Today, I laid the ground work for what is to come, which I can assure will be exciting.
I hope to bring another update tomorrow.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.