Today was yet another progress-filled day. First, I added a hotbar so that the player can select blocks to place. I then added another row of slots that could be hidden by pressing 'E' (the extended inventory). I also added block placing, item gravity, slot selection, picking up items, and stack size customization.
Currently I'm working on item swapping (clicking and dragging an item out of a slot), and it is proving to be quite difficult. After this, the inventory system is essentially finished... meaning a video!
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.