Hello everybody! I want to first start this off with a screenshot.
I'm quite happy with what I've done in the past day or so. The textures may seem familiar to you. That's because they are modified textures from Nesus.
Included in Crevis 2.0 is a graphical revamp, because I much prefer Nesus's graphics over the blocky and ugly 8x8 blocks from the original Crevis. In Crevis 2.0, I can now enjoy drawing everything at their actual scale rather than having to scale every single block and graphic up by 4x, like I had to do in Crevis.
In the past 6 hours, I've been working on getting the core of Crevis 2.0 complete... and progress is going just fine! I'm, in fact, merging Nesus with Crevis.
We now have a game that has the following features:
Hope you enjoyed this little update...
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.