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ALEC'S

Developer Blog

How fast will development be? + Screenshots

7/29/2016

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Hello everybody! I want to first start this off with a screenshot.
Picture
I'm quite happy with what I've done in the past day or so. The textures may seem familiar to you. That's because they are modified textures from Nesus.

Included in Crevis 2.0 is a graphical revamp, because I much prefer Nesus's graphics over the blocky and ugly 8x8 blocks from the original Crevis. In Crevis 2.0, I can now enjoy drawing everything at their actual scale rather than having to scale every single block and graphic up by 4x, like I had to do in Crevis.

In the past 6 hours, I've been working on getting the core of Crevis 2.0 complete... and progress is going just fine! I'm, in fact, merging Nesus with Crevis.

Nesus has:
  • Solid combat system
  • Solid movement
  • Enemies
  • Better sprites
  • Better views
Crevis has:
  • Block engine
  • Inventory
  • Health bars
  • Lighting
By merging the two projects, we can accomplish half of what we need to... in a day. And that's what I've done!
We now have a game that has the following features:
  • Combat system
  • Movement system
  • Improved graphics
  • Block engine
  • Health system
  • Lighting
  • Better views
  • Enemies
  • Tiles
I can now get to the fun part of the project! There are only a few core features missing from the game now:
  • Chests
  • Spaceships
The rest of the content that I have to do is easily doable... which is why I'm going to do it!

Hope you enjoyed this little update...

​Until next time!

​
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    Task

    February's task is to improve the combat system and create a system for enemies and their AI.

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    The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.

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