Powered by Create your own unique website with customizable templates.
CREVIS
  • Home
  • Devblog
  • Apply
  • About
  • Download
ALEC'S

Developer Blog

Improved player mechanics

8/14/2016

0 Comments

 
Hello everyone!

In the past few hours I've been redoing the very messy player controls and movement. They are all now solidified and feel very smooth. All of the player's movement attributes are all monitored by variables, so that they may be changed with ease later on.

This will make it easier to create upgrades for player movement, low gravity on other planets, double-jump implementation, etc.

I also patched up some nasty bugs where the player would fall through blocks.

​Until next time!
0 Comments



Leave a Reply.

    Task

    February's task is to improve the combat system and create a system for enemies and their AI.

    RSS Feed

    Author

    The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.

    Categories

    All
    Crevis
    Life
    Nesus
    Website

    Archives

    March 2020
    February 2020
    July 2019
    March 2019
    February 2019
    October 2018
    December 2017
    October 2017
    August 2017
    July 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016

Powered by Create your own unique website with customizable templates.
  • Home
  • Devblog
  • Apply
  • About
  • Download