Today, my main focus was redesigning the very messy and glitchy inventory. The inventory was one of the many things that frustrated me, because sometimes slots would disappear, the tooltip for the items would appear under the slots, etc, etc. The design of the slots were inconsistent as well. All of these issues are solved (or at least, I hope so) with the new inventory that I have created.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.