Today, my main focus was redesigning the very messy and glitchy inventory. The inventory was one of the many things that frustrated me, because sometimes slots would disappear, the tooltip for the items would appear under the slots, etc, etc. The design of the slots were inconsistent as well. All of these issues are solved (or at least, I hope so) with the new inventory that I have created.
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.