There are so many sprites that are left that need to be translated into the new art style and resolution. I spent most of my time working on the sprites.
I have also been working more on the Underground, and, more specifically, the teleportation masks within the Underground.
The Underground has 4 teleportation masks in it - left mask, right mask, up mask, and down mask. Each of these masks transports the player to the appropriate area - the up mask returns the player to the surface, and the down mask progresses the player further into the ground.
I've been working on the intelligence of these teleportations - tracking areas that are safe to place the player. That's all from me today.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.