I'm going to be straight up - a ton of road blocks are coming up. First of all, the inventory isn't scaling right... the depth of the inventory slots are all messed up, shaders aren't working... it's pretty discouraging. In fact, it would probably be more simple to redo it all... which would take a pretty long time.
Things like these have been holding up development. But it'll get done.
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.