I'm going to be straight up - a ton of road blocks are coming up. First of all, the inventory isn't scaling right... the depth of the inventory slots are all messed up, shaders aren't working... it's pretty discouraging. In fact, it would probably be more simple to redo it all... which would take a pretty long time.
Things like these have been holding up development. But it'll get done.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.