To clear the road blocks, I decided to revert all of the merging I did. Instead, I uploaded all of the tilesets and textures from Nesus, and then recoded all of the stuff that was in Nesus. This way, I'm not messing any of the core features of Crevis up.
Now, I get to start on the fun stuff... something I haven't done in a long time.
Screenshots on Wednesday!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.