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ALEC'S

Developer Blog

Screenshots & the plan

8/10/2016

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Here's a juicy screenshot for your eyes to feast on.
Picture
As you can see, I finally have shaders working! You can also see that I've replaced some of the old grass textures with Nesus's textures. It fits in very well.

The plan

Here's a list of what needs to be accomplished, in the order that it will be done, with estimates of how long it will take:
​Segment 1 (Core)
  • ​New world generation method (1 week)
  • Ore revamp (1 day)
  • Trees and flora (3 days)
  • Parallax backgrounds (1 day)
  • Sprite revamp (1 week)
  • Day & night cycle (2 days)
  • Inventory revamp (1 week)
  • Decoration blocks (1 week)
  • Chests (1 week)​
​(5 weeks and 1 day)
Segment 2 (Survival)
  • ​Tools (1 week)
  • Crafting recipes (2 weeks)
  • Food (1 week)
  • Combat system (1 week)
  • Monsters (1 week)
​(6 weeks)
​Segment 3 (Story)
  • ​Boss monsters (3 weeks)
  • Quests (2 weeks)
  • Quest dimensions (1 week)
​(6 weeks)

TOTAL:
​17 weeks and 1 day from now
​(December 7th, 2016)

​Until next time!

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    Task

    February's task is to improve the combat system and create a system for enemies and their AI.

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    The author of the blog is Alec. He posts weekly, usually on the weekends on Saturday.

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