Today, I learned of Steam Greenlight's predecessor, SteamDirect, and how it will cost from $100-$5000 per title. I already raised money through Kickstarter to pay off the $100 fee to get the Greenlight one-time fee, and now it's being shut down. Greenlight is projected to be replaced in Spring 2017. It's obviously already spring, so there's very little time left. I don't have near as much money as I'm going to need if I want to pay the fee to get the game onto Steam. So I've made a decision: which is to try and grind out a trailer this week. After the trailer is out, I'm going to put it on Greenlight and try to get the game Greenlit before Greenlight is replaced. This really does suck, and I hope that it all works according to plan. Right now, my primary focus has shifted to graphics and snippets of the game: I'm enhancing the game graphically to make it more appealing to Greenlight voters. I'm also creating mini boss-fights so that the trailer can have some juicy action in it. Feast your eyes on one of the new Crevis parallax backgrounds:
I used GameMaker 2's awesome brush-based sprite editor to create this background, and I think it came out okay. In the next few days I'm going to be pumping out content as fast as I can so that I can get the trailer out as soon as possible. Here's what I want in the trailer:
Simple answer. The price tag! Steam has always been so lax with their customer support... it's terrible. It takes several days to get hold of a human to help you out when you need help, and they hardly reach out to developers. They're saying that SteamDirect and its insane price point is being put into play because there are games that are not up to par being released. The price is to reduce the flow of amateur developers. However, this problem could be solved by having a human reviewing the game before it's put onto Steam. There's so many other ways Valve could have handled this, but they're simply a money-making machine and it really defeats aspiring developers like myself. Somehow... someway... I'll get through this.
Until next time!
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.