Today, I made huge leaps of progress in terms of the underground area. I'm not sure if I explained this in my last post, but I plan to have the underground world made up of 5 or 6 sections, each getting progressively more valuable minerals, as well as dangerous monsters. Today, I have created 3 of those levels.
I have also incorporated caves, as well as more ores, such as iron.
Tomorrow, I plan on spicing up these caves with stalagmites and stalactites, as well as smoothing out the stone textures, as they look very block-like.
Until next time!
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.