Instead of spicing up the caves, I worked on the shaders in the caves. Players can light up a cave by simply having a torch in his/her hand. Torches can obviously be placed down as well.
I'm going to have a video up tomorrow showing a bit of cave exploration. Sorry about the short post, I'll go more into depth in the video.
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.