Instead of spicing up the caves, I worked on the shaders in the caves. Players can light up a cave by simply having a torch in his/her hand. Torches can obviously be placed down as well.
I'm going to have a video up tomorrow showing a bit of cave exploration. Sorry about the short post, I'll go more into depth in the video.
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.