I changed my mind about world generation - it's now 100% handmade, which means there's no work for me to do on world generation. Yesterday and today, I've been working on trees and flora! I've created a preliminary floral generation system, so the game is now prepared to take on any amounts of flora!
Here's a nice screenshot.
I'm going to continue to work on trees and flora today, and hopefully start revamping ores today as well. The pace of development is much faster than I expected it to be!
Until next time, folks.
February's task is to improve the combat system and create a system for enemies and their AI.
The author of the blog is Niften, or Sour Apple. He posts weekly, usually on the weekends on Saturday.