I changed my mind about world generation - it's now 100% handmade, which means there's no work for me to do on world generation. Yesterday and today, I've been working on trees and flora! I've created a preliminary floral generation system, so the game is now prepared to take on any amounts of flora!
Here's a nice screenshot.
I'm going to continue to work on trees and flora today, and hopefully start revamping ores today as well. The pace of development is much faster than I expected it to be!
Until next time, folks.
November's monthly task is to finish the inventory rewrite (Crevis) and to begin drafting levels (Nesus).
The author of the blog is Niften, or Sour Apple. He posts daily near the end of the day, usually before 11:00 PM.