In this segment, the inventory, item engine, and block mechanics will be created. This segment was completed on March 21, 2017.
CHests, interfaces, machines (April)
In this segment I will be programming all interfaces, chests, and machines. This segment was completed on April 3rd, 2017.
Metadata, item transportation (MAy)
This portion of development is planned to begin in May. or late April and includes metadata and blocks that can transport items. This segment is currently being developed.
chunks and world saving (May-July)
World saving is very complicated and will probably take up an entire month of development.
BIOMES & Spine code integration with json (AUGUST)
- A wide variety of biomes - Trees - Flora - Thirst/hunger/consumable items - Death/health system
Race sprites, parallax backgrounds, and time cycles (September)
Sprites of the lizmen, humans, and other races will be completed and integrated. Parallax backgrounds and time cycles will also be implemented.
Materials, items, Armor, Crafting recipes and blocks content (October)
September will be centered around content.
General content, Interstellar content and quests (November)
In this segment, interstellar travel and planets will be completed.
General content, Bug fixes and refining game progression (December)
During this final segment, I will be refining the game.
God rays, shaders, achievements (January)
This final segment will be spent applying shaders, god rays, achievements, and general graphical enhancements to make the game look better than it was originally. This segment also includes the release to Steam Greenlight.